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'The Fires of Greymoor' *Rules/Campaign Setting*

 
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PostPosted: Wed Mar 12, 2008 2:52 am    Post subject: 'The Fires of Greymoor' *Rules/Campaign Setting* Reply with quote

War!

The forces of Chaos rampage through countless Shadows and the situation in and around Amber is as dire as can be: the Black Road runs all the way to the foot of Kolvir. While the elder Amberites are busy dealing with the Chaos menace, King Eric requests that the 'younglings' (descendants of the Princes and Princesses of the Amber Throne) investigate the Shadow known as Greymoor.

There is much to be dealt with and the King expects the Player Characters' investigations in Greymoor to be quick and efficient.


General Campaign Info: This campaign occurs during King Eric's reign in Amber. Corwin remains in the Amber Castle's oubliettes, or might have escaped, who knows?... Julian, Gerard and Caine are busy dealing with Chaos forces assaulting Arden and the Shadows of the Golden Circle. Everything that happens from this point on is strictly outside of Canon while everything leading up to these events fits within the confines of Canon. I expect that Players will realize that there is much to influence yet!

Game Expectations: My goal is to be able to post every day or every other day. I expect players to post in the game at least 3 times per week. I have no objections against posting several times per day if the scene/conversation permits it.
Use a narrative and descriptive style in your posts, if possible without overwhelming other Players' opportunities (try not to get ahead of yourself... and others).
Try to keep out-of-character comments to a minimum within gaming threads and scenes, or keep them in a thread used specifically for OOC discussions (Out-Of-Character Thread).

Setting:
Greymoor, a Shadow near the Golden Circle that holds various trade agreements and other treaties with Amber and Begma. The campaign starts in the middle of the PatternFall War. The Black Road extends throughout Shadow and all the way to the foot of Kolvir. While the Elder Amberites are occupied with defending Amber under King Eric, their progeny work to prevent the various shadows of the Golden Circle from collapsing under the Chaos menace. Although a lot of major things occur in Amber and the Golden Circle, the focus of this mini-campaign is Greymoor.
Amberites have been paying a lot of attention to Greymoor and its many city-states for the sheer reason that it has been victorious without the aid of the Amber military, unlike other Shadows that belong or are near to the Golden Circle.
King Eric and his advisors realize now the importance of the shadow called Greymoor. It is likely to become the first line of defense and an important strategic point in the war against Chaos forces. Once the enemy realizes it, they are likely to focus their attention upon it and use it as a strategic conquest...
That's where the Player Characters come in.

Character Creation:
Character creation will start once we have 4 or more dedicated players (so tell your friends).
Characters will be based on 100 points, using the ADRP rules. Advanced powers are allowed at character creation, with GM approval of course.
Concepts will require GM approval before being posted in the PC thread (PM me your concept).
Sons and daughters of Royal Amberites are recommended, but I'm open-minded and always excited when players are being creative, so feel free to share your crazy concepts too.
Anything else from Amber Diceless and Shadow Knight can be used for character creation.
Check out the Player Characters Thread for additional information.

Campaign Theme:
Military strategy, War Time Politics, the PatternFall (and what that entails metaphysically) and dealing with the Black Road will be major themes in this campaign; but don't dismiss the importance (and advantages) of Power, Intrigue, Subterfuge and Subtility. They will be key to the success of the PCs just as much as the physical prowess that the Amberites display on the battlefield.
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